Interface SceneRegistry
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public interface SceneRegistryScene registry keeps track of all scenes in the game. Scenes are a collection of composite entities, are created and arranged in the scene editor and can be loaded to a certain area into the game world
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description Map<UUID,org.apache.commons.lang3.tuple.Pair<Area2,String>>export()Area2getSceneArea(UUID uuid)List<Area2>getSceneAreas()List<Area2>getSceneAreas(String label)UUIDgetSceneId(String label)List<UUID>getSceneIds(String label)voidimport_(Map<UUID,org.apache.commons.lang3.tuple.Pair<Area2,String>> data)UUIDregister(Area2 sceneArea, String label)voidunregister(UUID uuid)voidunregisterAll()
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Method Detail
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unregister
void unregister(UUID uuid)
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unregisterAll
void unregisterAll()
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