Interface SceneRegistry
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public interface SceneRegistry
Scene registry keeps track of all scenes in the game. Scenes are a collection of composite entities, are created and arranged in the scene editor and can be loaded to a certain area into the game world
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description Map<UUID,org.apache.commons.lang3.tuple.Pair<Area2,String>>
export()
Area2
getSceneArea(UUID uuid)
List<Area2>
getSceneAreas()
List<Area2>
getSceneAreas(String label)
UUID
getSceneId(String label)
List<UUID>
getSceneIds(String label)
void
import_(Map<UUID,org.apache.commons.lang3.tuple.Pair<Area2,String>> data)
UUID
register(Area2 sceneArea, String label)
void
unregister(UUID uuid)
void
unregisterAll()
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Method Detail
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unregister
void unregister(UUID uuid)
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unregisterAll
void unregisterAll()
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