Class AbstractWeaponEntityDef

    • Constructor Detail

      • AbstractWeaponEntityDef

        public AbstractWeaponEntityDef()
    • Method Detail

      • getTilesetWeaponFiring

        public Area2 getTilesetWeaponFiring()
      • setTilesetWeaponFiring

        public void setTilesetWeaponFiring​(Area2 tilesetWeaponFiring)
      • setMeshConsumerType

        public void setMeshConsumerType​(String meshConsumerType)
      • setMeshConsumerBaseAmount

        public void setMeshConsumerBaseAmount​(int meshConsumerAmount)
      • setMeshConsumerActionAmount

        public void setMeshConsumerActionAmount​(int meshConsumerActionAmount)
      • setMeshConsumerStarvedActionDef

        public void setMeshConsumerStarvedActionDef​(String meshConsumerStarvedActionDef)
      • setMeshConsumerOutActionDef

        public void setMeshConsumerOutActionDef​(String meshConsumerOutActionDef)
      • setMeshPassiveConsumerType

        public void setMeshPassiveConsumerType​(String meshPassiveConsumerType)
      • setMeshPassiveConsumerStarvedActionDef

        public void setMeshPassiveConsumerStarvedActionDef​(String meshPassiveConsumerStarvedActionDef)
      • setWeaponBaseDamage

        public void setWeaponBaseDamage​(double weaponBaseDamage)
      • setWeaponMinDistance

        public void setWeaponMinDistance​(double weaponMinDistance)
      • setWeaponMaxDistance

        public void setWeaponMaxDistance​(double weaponMaxDistance)
      • setEmActionEmission

        public void setEmActionEmission​(double emActionEmission)
      • setAudioWeaponFire

        public void setAudioWeaponFire​(ModAndResourceName audioWeaponFire)
      • isWeaponFireAll

        public boolean isWeaponFireAll()
      • setWeaponFireAll

        public void setWeaponFireAll​(boolean weaponFireAll)