Official Spacecraft Tactics Development Blog



I've recorded a video showing the current status of AI development.

There are 2 major parts that need control:

  • Flying ships
  • Controlling crew members

The AI is controlling ships and crew members like a player does, so just issuing commands. This has the advantage that the AI does not cheat, looks realistic and can also automatically handle all additions to ship modules and other gameplay features. But it also means that for example I had to implement a real fly computer than just controlling where to move.


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