Package de.extio.spacecraft.shared.model.message.toclient
Messages sent from server to client
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Class Summary Class Description AchievementMessage Informs the client about an achievementCheckpointInfoMessage This message is part of the checkpoints system.CheckpointLoadedMessage This message is part of the checkpoints system.DialogMessage Send this message to show some text in a dialog, e.g.GameActionMessages Container for GameActionMessage, don't use directly - send single GameActionMessage instead.GameSessionEndMessage Informs the client that game session endedGameSessionJoinCompleteMessage Part of connecting client and serverGameSessionJoinResponseMessage Part of connecting client and serverGameSessionSeparatedPropertiesMessage Sends separate dynamic properties for a composite entity.GameSessionUpdateCompositeMessage Sends updates of composite entities to the client.GameSessionUpdateCompositesPositionEntry Sends incremental position updates to the client.GameSessionUpdateCompositesPositionMessage Sends incremental position updates to the client.GameSessionUpdateMessage Message send to the client to inform incrementally about any change related to the game session.GameSessionUpdateMessagePlayerInfo Message send to the client to inform incrementally about any change related to the game session.GameSessionUpdateMessageShipSlot Message send to the client to inform incrementally about any change related to the game session.HighScoreMessage This message sends a highscore to the clientServerJoinResponse Part of connecting client and serverServerMessage Displays a message in a message box which is displayed in the center of the game client UI, usually server warnings or errorsSpeedrunUpdateMessage Message sent to client to update the status of a speed runSpeedrunUpdateMessage.SpeedrunUpdateMessageSegment -
Enum Summary Enum Description ServerMessage.ServerMessageHint